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Reallusion is a very flexible system with varying ways to import and export models. As mentioned, you can manually setup a non-standard Fuse character and create your own OneClick for it (information on creating a custom OneClick solution).
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They can certainly be setup manually within the SALSA Suite system however, the available OneClick may not completely configure a character. NOTE: If you installed the core examples, the included Promo-male audio clip will be assigned - otherwise, add an AudioClip of your choice to the SALSA-linked AudioSource.Ĭurrently Available OneClicks (Mixamo) FuseĪdobe-specific models may not work due to inconsistent mesh/shape naming.
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If you are new to the process, please see this page. NOTE: Installation of unitypackage files is quite simple. Release notes for all OneClicks are located in the OneClick Editor scripts.
#ADOBE FUSE ADD ONS INSTALL#
Download the appropriate model-specific OneClick unitypackage and install it.Release notes for OneClickBase are located in the script itself. Also ensure the appropriate version of the SALSA Suite is installed. Download and install the latest OneClick Base (REQUIRED for all OneClicks).If upgrading from previously-installed OneClicks prior to v2.1.0, first remove the existing OneClick directory located here:Īssets > Plugins > Crazy Minnow Studio > SALSA LipSync > Editor > OneClicks.Make sure SALSA LipSync Suite is installed.NOTE: Due to the complexity of the Autodesk and UMA OneClicks, they each have their own document page, linked below. You can also create your own custom OneClick to use your own custom settings or create a new custom OneClick supporting a completely different model or model system. However, nearly any model that uses blendshapes or bones (or both) for animation may be configured to work with SALSA LipSync Suite v2. OneClicks are only available for specific 3D character model systems as indicated below.
#ADOBE FUSE ADD ONS FREE#
Please feel free to tweak and adjust any aspect that better suits your needs.įor a quick overview of how OneClicks are applied to character models, please see Part 4 (OneClicks), of our video tutorial series. We have spent a lot of time testing different settings and configurations and have come up with a current setup that we believe creates a great look-and-feel. Using a OneClick should be considered a starting point for setting up a character model.